Kamis, 30 Oktober 2014

Download PDF Call of Cthulhu (d20 Edition Horror Roleplaying, WotC), by John Tynes

Download PDF Call of Cthulhu (d20 Edition Horror Roleplaying, WotC), by John Tynes

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Call of Cthulhu (d20 Edition Horror Roleplaying, WotC), by John Tynes

Call of Cthulhu (d20 Edition Horror Roleplaying, WotC), by John Tynes


Call of Cthulhu (d20 Edition Horror Roleplaying, WotC), by John Tynes


Download PDF Call of Cthulhu (d20 Edition Horror Roleplaying, WotC), by John Tynes

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Call of Cthulhu (d20 Edition Horror Roleplaying, WotC), by John Tynes

About the Author

Monte cook has worked in the game industry for 12 years. Recently, Monte has devoted himself to working on the D&D(r) rules (in particular, writing the Dungeon Master's Guide), taking time out only to work on the Dark¥Matter(tm) campaign setting for the Alternity(r) science fiction roleplaying game. He lives in Washington. John Tynes is the founder of Pagan Publishing, one of the most critically acclaimed roleplaying game companies around. His accomplishments include Delta Green, Unknown Armies, and Puppetland. He resides in Washington.

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Product details

Hardcover: 320 pages

Publisher: Wizards of the Coast (March 2002)

Language: English

ISBN-10: 0786926392

ISBN-13: 978-0786926398

Product Dimensions:

8.5 x 0.8 x 11.2 inches

Shipping Weight: 2.4 pounds

Average Customer Review:

4.2 out of 5 stars

36 customer reviews

Amazon Best Sellers Rank:

#856,653 in Books (See Top 100 in Books)

Call of Cthulhu takes a game that has existed under a different rules system for some time, and adapts it to the d20 system (like Dungeons and Dragons). The d20 system is okay for just about anything, but is probably not as well suited to the subject matter (the cosmic horror stories of HP Lovecraft) as various other systems out there. That said, there are some really compelling reasons to check it out.For one, the non-rules elements in the book, the storytelling advice and the explanation of the Cthulhu Mythos, are worth the price of admission. There's some really interesting and clearly rendered thoughts in here that can affect any game you want to play.For another, the d20 system is an easier buy-in for many people who are familiar with D&D. Asking them to learn a new system is a big ask, but this game is one book and it works the way they expect an rpg to work. The rules are stripped down of many of the D&D elements and offer only two options for advancing your character (offense and defense); the rest is choosing skills. Magic is handled separately, and psychic powers through a minimal selection of feats. Sanity is ported from the older CoC game and includes a lot of interesting actual psychiatric information. This very simple and modular approach allows you to use what you want and change or add other things. So the game, even through the limitations of d20's linear advancement and oversimplified combat, can work pretty well.There are guidelines for adapting characters from the other CoC game, and from mixing material between CoC and D&D (or Pathfinder, if you swing that way). The book has exceptionally high production values; the cover will creep you out, and so will the book itself, where instead of being rendered in columns, text is presented as slanted opposing triangular structures that manage to be readable while creating a Lovecraftian notion of forbidden geometry. The writing and artwork are strong throughout. This game is long out of print, but still worth picking up in the best condition you can (and at the best price you can); it works.

This is, in my entire (brief) history of purchasing RPG's, my favorite book to date. That should tell you enough to BUY THIS BOOK, but I'll elaborate for the folks who don't want to sift through the other, 2000 word reviews.Firstly, the book itself is solid, good quality, well-written, exceptionally well-presented, and designed to be easy and fun to use.Secondly, the game is, supposing you can find people interested in its style of gaming (semi-serious horror roleplay,) an extremely fun, interesting and exciting game.Third, the book uses the most prolific RPG system around, Wizards of the Coast's D&D 3rd edition+ d20 system, which, while it has its flaws, is accessible and ubiquitous. Some folks have nits to pick with it, and their concerns may have grounds, but frankly, a game is a game is a game, and this one plays well with the system they present.Finally, this book has everything you need to play. Everything. The included adventures (two!) are top-notch, and full of juicy details and tidbits, much like the rest of the book. It has rules to cover almost any imaginable situation, and ideas a-plenty, including a recommended reading section. I simply cannot recommend it highly enough for any fan of role-playing and the d20 system, the horror genre or Lovecraft's writing.

This book is amazing! The character creation system is very flexible. The magic system is very unique. It has an excellent combat system and some cool gear to equip your characters with. And add a heavy dose of creepy crawlies, undead, and Old Ones to keep things interesting. I also like the appendices on conversions from the Chaosium and Dungeons and Dragons systems. I would give it 10 stars if I could. The only thing that could make it better is if they made an updated version using the 5th edition version of the d20 system.

I bought this because I just wanted for my collection.It is interesting, but trying to meld the D100 system with a D20 system is odd at best, which leaves each side wondering and wanting a little more.It was a great effort to meld the two and I applaud them for that, yet the casual fan will want to stick to the other systems and leave this one for people like me who just want it to collect it.

Helpful book, but I really wish they would've expanded on the items list for roleplaying purposes! I had to b.s. my way through corn and mason jar prices for one of my players who is playing a bootlegger in a 1920's campaign. 😑 Also, more artifacts/tomes! Had to buy a separate 1st edition c.o.c. book for these things.

WoTC version of CoC is a great gaming system for those who like a bit more grit than DnD and are familiar with d20's. This is the only hard-cover I could find and for the price I wouldn't call it a steal but it is a solid buy. Mine arrived in mint condition.

This book are a great resource for CoC keepers (or Lovecraft's readears). If you don't like D20 system, just don't use it! The "Gamemastering", "Cthulhu Mythos", and descriptions are great and the look & feel are amazing! For the D&D RPG's people: kick Cthulhu!Call of Cthulhu (d20 Edition Horror Roleplaying, WotC)

Makes a great gift for people who like gothic horror RPGs. Please note that this is NOT the original Call of Cthulhu RPG book, this is the D20 variant.

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